Friday 23 March 2018

Garm Wars: The Last Druid (2014)



The eight tribes of the Garm share the same creator.  After he left the world, though, they fell to fighting among themselves, and now only three tribes still survive - or so everyone believes, until a Druid - a member of a tribe that was believed destroyed - appears, in the company of an outcast who has been separated from his tribe for a thousand years.

The outcast seeks knowledge of why the creator left, and where he went, and believes the Druid is the key to these secrets.  He'll stop at nothing to get his charge to the forbidden holy land.  But as his group of pilgrims expands to include representatives of all four surviving tribes, there are multiple competing agendas at work.  Whose will come out on top?

Frankly, it's unlikely you'll care much.  Garm Wars is a narrative hot mess, murkily told, that has no interest in answering the rare interesting questions it does pose, in favour of info-dumping big chunks of barely relevant exposition and third act "twists" that were obvious thirty minutes before they happen.  And forget about a satisfying resolution: why would you deliver that when you can end with yet another CGI extravaganza and a big honking "to be continued"?

Garm Wars is occasionally pretty, but almost always vapidly pretentious and dull.  Skip.

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