As a battles rages between two factions outside of Earth's solar system, an errant missile somehow flies across the inestimable gap between the stars and plunges into our sun. It seems implausible that a missile designed for ship-to-ship combat would have interstellar flight capability, but logic is not often found in this third season of Star Blazers.
The missile triggers a chain reaction in our sun which will destroy the Earth in 300-and-something days, much as the threats in seasons one and two were going to do. So of course that means it is time for the Argo to once again head off into space on a time-critical mission: in this case, to find a new home for humanity. In a startling piece of plot incoherency, the Argo's captain is told both that his mission is a military secret because the government of Earth refuses to admit the danger, and that the government is building a massive fleet of escape ships, but that this will be useless without a planet to flee too. I'm not sure that governments are generally in the habit of spending bajillions of dollars to try and fix a problem that they say doesn't exist, show.
Anyway, off the Argo heads, promptly running into the middle of the interstellar war that started this whole thing. They'll need to navigate not just physical space in their search for a new home, but also a turbulent political situation where they cannot be sure who their best allies would be. Which is a sentence that makes this show sound a lot more entertaining than it actually turns out to be. Because this is not good, guys. Not good at all. I know Star Blazers is fondly remembered by aged geeks because it was one of the first cartoons to actually have an ongoing story that followed on from week to week, but this is a sloppy rehash of a plotline the show has already done twice, right down to having yet another mysterious long-haired space queen with a deus ex machina in her pocket.
You can safely skip this unless you are a Star Blazers tragic.
No comments:
Post a Comment