Friday, 15 May 2020

Green Lantern: First Flight (2009)




Hal Jordan is conducting a simulated test flight when his entire simulator is yanked through the wall of the building and carried into the desert.  There, Hank finds a dying alien who bequeaths him with a 'power ring': a potent device that lets him turn his thoughts and willpower into glowing green force fields.

The dying alien was one of the 'Green Lanterns', who are basically interstellar cops and peacekeepers.  They're not impressed at a human grabbing one of their rings; apparently they know enough about Earth to not be impressed by us; but a senior officer, the not-at-all-suspiciously-named Sinestro, convinces them to give Hal a chance.

From there, things play out pretty much as you'd expect.

"Things play out pretty much as you'd expect" is probably the biggest problem with GL:FF.  Even if you aren't already aware of Sinestro and Hal's long comic book history, the basic plot outline is thuddingly obvious, with perhaps exactly one mild surprise in the whole thing.

Said plot is also rather undermined by the fact that character dialogue specifically calls out the good guys' mind-reading ability, even as the entire thing relies on them being taken by surprise by Sinestro's betrayal.

Oh gosh, I hope I didn't ruin it for you by revealing that the guy named Sinestro is a baddie!

I've never been a huge Green Lantern fan (despite the fact that I spent quite a long time playing someone with the same basic power-set in a superhero RPG).  This film certainly hasn't changed that.  It's pretty pedestrian stuff.

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